technical architecture.

working :)

by on Oct.04, 2008, under python, utility

yay, all the right clickies work.


9 Comments for this entry

  • peaceman

    i miss the download button for that toy 😉

    no, seriously, i would be very interested in a fast asset browser. yours looks good so far and i wonder if there is a change you might share?

    best regards, peacman

  • Dave Buchhofer

    Heheh yea.. I’ve got it mostly working here now, I’m expanding it to handle texture libraries and max MatLibs currently, I’m not sure if I’ll release it yet, its got quite a few limitations and quirks I’d like to get rid of first.

    I may release the maxscript one that I’ve left off however.. that one works well for models

  • peaceman

    okay, then i’ll wait patiently 🙂

  • peaceman

    hi, just want to let you know: the new year has arrived! hows about a download button in 2009?

  • paolo

    I’m trying to create something similar to your asset menagement (non only for max files but also for vraymesh) but I think it is too difficult for my poor knowledge of maxscript…
    might you share a light version of the program?

  • Dave Buchhofer

    I’m still trying to decide whether I want to release it or not, I may just throw a beta out there, but I dont know that its stable enough yet to be worthy. As of right now its just a spare time project that got to the ‘Works well enough for me’ stage, taking things from there to the ‘Works well enough for everyone, without requiring a lot of support’ stage is a whole ‘nother level.

  • paolo

    thank you for your answer…
    I did not want to ask you a stable with lot a support and free beta… 🙂
    best regards

  • Dave Buchhofer

    Actually I started prepping it, it’ll be a bit rough around the edges at first though! look for a post up soon (hopefully. or else in a couple weeks as a nice vacation starts soon)

  • paolo

    great news!!!
    I’ll wait… 🙂
    thank you so much!!!

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