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	<title>Comments on: Revit-&gt;FBX-&gt;Max, Collapsing large numbers of meshes</title>
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	<link>http://buchhofer.com/2009/03/revit-fbx-max-collapsing-large-numbers-of-meshes/</link>
	<description>Maxscript, Architecture, 3D, 3DSMax, Unity3D</description>
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		<title>By: andy wigley</title>
		<link>http://buchhofer.com/2009/03/revit-fbx-max-collapsing-large-numbers-of-meshes/comment-page-1/#comment-435</link>
		<dc:creator>andy wigley</dc:creator>
		<pubDate>Thu, 06 May 2010 13:00:13 +0000</pubDate>
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		<description>sorry my mistake
andy</description>
		<content:encoded><![CDATA[<p>sorry my mistake<br />
andy</p>
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		<title>By: andy wigley</title>
		<link>http://buchhofer.com/2009/03/revit-fbx-max-collapsing-large-numbers-of-meshes/comment-page-1/#comment-434</link>
		<dc:creator>andy wigley</dc:creator>
		<pubDate>Thu, 06 May 2010 12:56:57 +0000</pubDate>
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		<description>Hi Dave
would lonve this script however nothing happens when i hit the link
thanks
andy</description>
		<content:encoded><![CDATA[<p>Hi Dave<br />
would lonve this script however nothing happens when i hit the link<br />
thanks<br />
andy</p>
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