Archive for November, 2011
I had to integrate a small set of third party code that calls down to some win32 dllimport bits, to do this I needed to be able to work with some pointers. which in c# need to be declared in an unsafe function, so that it knows to be unmanaged.
Slightly awkward, but it turns out that there is an -unsafe compiler option that needs to be turned on in unity/mono, and that you can do this very easily on a per project basis by adding a file ‘smcs.rsp’ to the root of your assets dir, and in there you can add the text ‘-unsafe’ to add this to the compiler commandline.
Other apparent uses stated in the threads are setting project wide defines and pragmas
here’s a little google reader bundle of (currently) 70 tech art blogs, mostly taken from this thread: http://tech-artists.org/forum/showthread.php?t=1514
and thrown into an easy to follow group at: Google Reader Bundle: Tech Arts 2011
for anyone else thats deeply into this google reader bug, but doesn’t want to add them all by hand.
A little Art break, here’s a few shots from a recent set of renderings done for a minor league baseball stadium.